Celeborn

Description:

CELEBORN Male elf Wizard 2
CG Medium humanoid
Init +2 ; Senses Perception +3 (+2 sight-based, +2 sound-based)


DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 dex)
hp 9 (2d6+1)
Fort +0, Ref +2, Will +2

OFFENSE
Spd 30 ft./x4
Melee Mwk Quarterstaff +2 1d6 20/x3
Ranged Longbow +3 1d8 20/x3

STATISTICS
Str 10, Dex 15, Con 10, Int 19, Wis 9, Cha 7
Base Atk +1, Cmb +1Cmd +13
Feats Combat Casting (PFCR 119), Scribe Scroll (PFCR 132)
Skills Acrobatics +3, Appraise +8, Craft (alchemy) +9, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (religion) +8, Linguistics +8, Perception +3, Spellcraft +10
Languages Celestial, Common, Draconic, Elven, Giant, Gnoll, Orc
Combat Gear Mwk Quarterstaff, Longbow, Leather
Other Gear Armor & Shield, Weapons
Class AbilitiesARCANE BOND – You have formed an arcane bond with a Staff. You require the Staff to cast (else, make a spellcraft check DC 20 + spell level to avoid losing the spell), but it can be used once per day to cast any one spell that the wizard knows and can cast that is not of the opposition school. Metamagic cannot be applied. (PFCR 78). • ARCANE SCHOOL – You are a wizard of the Evocation school, Evocation forbidden from using Necromancy or Divination schools. Preparing a spell from a forbidden school takes up two slots of the given level. You have the following school powers: – Intense Spells – +1 damage to evocation spells that deal damage (total, not per sub-unit like ray or missile). Type is as per spell. (PFCR 81). – Force Missile – Force missile does 1d4+1 Intense Spells force damage. Standard action. 7 times/day. (PFCR 81). (PFCR 79-82). • SCRIBE SCROLL – The wizard gets Scribe Scroll as a bonus feat. (PFCR 78). • SPELLBOOK – The wizard must prepare all spells from a spellbook, except Read Magic. (PFCR 79). • WIZARD BONUS LANGUAGES – The wizard can select Draconic as a bonus language at 1st level. (PFCR 78). • WIZARD CANTRIPS – The wizard can cast known 0-level spells at will. (PFCR 79). • WIZARD SPELLS – A wizard may know any number of spells, and cast them according to the spell progression in PFCR 78. (PFCR 78). • WIZARD WEAPONS AND ARMOR – Club, dagger, heavy crossbow, light crossbow, quarterstaff. Armor and shields interfere with spellcasting. (PFCR 78). Traits • Focused Mind (Magic) – +1 on Concentration checks. Concentration is always a class skill for you. (PFCT 5)

Bio:

Celeborn

Rise ofthe Runelords -ADK Addkell